AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on Android in Central America Q4 2021
Discover the performance trends of the top 5 2D realistic games on the Android platform in Central America during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D realistic games on the Android platform in Central America showed varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Evony: The King's Return had an interesting quarter, with weekly revenue peaking at approximately $20.5K in the week of December 20. The game started the quarter with 93.2K downloads but saw a significant drop, stabilizing around 21.3K to 31.5K by the end of December. Weekly active users declined from 227.8K at the beginning of the quarter to a low of around 100.6K, before rebounding to 123.8K in the final week.
8 Ball Pool maintained robust performance throughout the quarter. Weekly revenue showed an upward trend, peaking at $20K in the final week of December. Weekly downloads remained relatively stable, ranging from 77.3K to 102.3K. The game also saw a significant increase in weekly active users, rising from 1.04M to 1.29M by the end of December.
Rise of Castles: Ice and Fire had a steady quarter, with weekly revenue peaking at $15K in the week of December 20. Weekly downloads showed a gradual increase, starting at 5.9K and reaching 7.7K by the end of the quarter. Weekly active users saw minor fluctuations, maintaining around 39.6K to 43.6K.
Dream League Soccer 2024 experienced notable growth in weekly revenue, peaking at $19.1K in the week of December 20. The game also saw a significant rise in weekly downloads, starting at 56.4K and reaching a high of 90.9K in mid-December before stabilizing at around 63.3K. The number of weekly active users increased from 926.2K to 1.44M by mid-December, ending the quarter at 1.18M.
The Ants: Underground Kingdom showed a consistent performance in weekly revenue, peaking at $12K in the week of December 20. Weekly downloads ranged from 15.7K to 28.8K, with a notable increase towards the end of the quarter. Weekly active users remained relatively stable, fluctuating between 74.8K and 84.5K.
For more detailed insights and data, visit Sensor Tower.